Metagaming, lone-wolf characters who never get involved, min-max characters, broken spell combinations, pocket sand, tucker’s kobolds, player hand-offs: All of these annoying and ceaselessly discussed topics stem from a single point – a patient zero of all problematic TTRPG roleplay: when players are trying to “beat the game” you’re playing.
Let’s talk about why this is a problem and how to fix it!
Continue reading “TTRPG Advice: Stop Playing to “win the game””