Metagaming, lone-wolf characters who never get involved, min-max characters, broken spell combinations, pocket sand, tucker’s kobolds, player hand-offs: All of these annoying and ceaselessly discussed topics stem from a single point – a patient zero of all problematic TTRPG roleplay: when players are trying to “beat the game” you’re playing.
Let’s talk about why this is a problem and how to fix it!
Continue reading “TTRPG Advice: Stop Playing to “win the game”” →
“Natural Progression of Threats” is a phrase I use a lot. Eventually, I’m sorry to say, the wheels will fall off of your game if you just keep throwing damage and hitpoint sacks at the players. Today, we’re going to look at how to challenge and threaten your PCs outside of bodily harm and injury!
Continue reading “TTRPG Advice: Threats and Challenges” →
Another week of sad postponement for a product review. I’ve got amazing stuff coming up, but due to weather and personal strife – it’s had to take a back seat. Instead, I’m going to talk to you about a very important aspect of Tabletop Gaming that I’ve finally felt adept at: Improvisational Roleplay. What it is, how it works, tricks to get into the mindset, and important information every player – new and veteran – needs to hear over and over again.
Continue reading “TTRPG Advice: Improvising” →