When you put in a video game, even a brutal one like Darkest Dungeon or Demon’s Souls, you are pitted against a faceless and brooding evil – mechanics. A team of developers spent years crafting that game to be beatable yet challenging, unforgiving but surmountable, hair-pullingly frustrating but rewarding in the end.
A Tabletop RPG, on the other hand, has a face, a name, and generally feelings to boot – we call them “Game Masters.” And when disaster strikes and you lose everything, you can throw your head back and shout obscenities at a videogame, but chances are your Game Master might feel a little cross after such a thing. So how do you work past a TPK as a Game Master or as a Player? Let me lend a helping hand with my Three-Step Program.
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