There is a very thin line between pissing off everyone at the table and an interesting, dynamic, and rewarding secret. Most, if not all, legitimate secrets are kept for one of two reasons:
- To keep the peace, keep things moving, not burden the group.
- Gain an advantage by others’ ignorance of the information.
How can DMs and players alike decide what is worth keeping secret, what is pushing the social construct of the table too far, and what is downright annoying?
Continue reading “TTRPG Advice: Keeping Secrets”